Follow the guide and fill out the form above as detailed as possible. It's important to consider what reference material you are linking to as this is my way into your train of thought. If you have any doubt of what to do I have provided you with explanatory links throughout the seven small steps. It's really that easy.
You will quicly receive a confirmation mail. This mail includes the data you entered along with information of price, estimated delivery and eventual questions regarding your desciptions and/or reference material to ensure that you will get the best possible value for your money. If you agree to price and delivery time you just need to confirm the order by answering the confirmation mail with a "Yes", and I will get started making your custom sound effects right away after confirming your payment.
Within two weeks you will receive your custom made sound effects ready to be imported into your game project. If by any chance some of the sound effects does not fit the decription you provided I will make the necessary changes and deliver the tweaked sound effects as quickly as possible.
If you like my free sounds, but need something more specific, I'll be happy to help you out.
You can either use the form above, or just send me a mail contact(at)littlerobotsoundfactory.com.
As a rule of thumb I charge $10 per unique sound effect and $1.5 for each variation.
This means that if you want me to make eleven Zombie_Hound_Attack you will pay $25 ($10 for the first, and $15 for the remaining ten).
If you want me to make small adjustments on a sound, this will count as a variation, but if you want me to completely redo a sound I will treat this as a new unique sound.
I'm also willing to make a deal of a specific budget. This depends on the scope of your game project.
And if you want to hire me by the hours I have an hourly rate at $40.
If you have any questions regarding the use of the site, delivery of sounds or other, feel free to contact me, and I will get back to you as soon as possible.
My name is Morten Barfod Søegaard, I live in Denmark, and I'm a professional game sound designer and music composer. I have professional experience with audio design and audio production, through a Master of Science in Audio Design and running my own company making sound effects for more than 30 games, including larger projects such as Terraria and Hugo Troll Wars.I have experience implementing sounds (in Unity, and other game engines), and I use Pro Tools as my main digital audio workstation.